using System; using UnityEngine; namespace FX { // Token: 0x0200076E RID: 1902 public class FX_we_000006 : MonoBehaviour { // Token: 0x0600306B RID: 12395 RVA: 0x00104210 File Offset: 0x00104210 private void SwitchCards(string tempCard) { if (tempCard != null) { if (tempCard == "off") { this._mesh_card.enabled = true; this._mesh_illust.enabled = true; this._mesh_card_Temp.enabled = false; this._mesh_illust_Temp.enabled = false; this._mesh_card_Temp2.enabled = false; this._mesh_illust_Temp2.enabled = false; return; } if (tempCard == "turn") { this.passedBattlestart = 1; this._mesh_card.enabled = false; this._mesh_illust.enabled = false; this._mesh_card_Temp.enabled = true; this._mesh_illust_Temp.enabled = true; this._mesh_card_Temp2.enabled = false; this._mesh_illust_Temp2.enabled = false; return; } if (tempCard == "battlestart") { this._mesh_card.enabled = false; this._mesh_illust.enabled = false; this._mesh_card_Temp.enabled = false; this._mesh_illust_Temp.enabled = false; this._mesh_card_Temp2.enabled = true; this._mesh_illust_Temp2.enabled = true; return; } if (tempCard == "skipped_wait") { if (this.passedBattlestart == 1) { this.passedBattlestart = 0; this._mesh_card.enabled = true; this._mesh_illust.enabled = true; this._mesh_card_Temp.enabled = false; this._mesh_illust_Temp.enabled = false; this._mesh_card_Temp2.enabled = false; this._mesh_illust_Temp2.enabled = false; } return; } } this._mesh_card.enabled = true; this._mesh_illust.enabled = true; this._mesh_card_Temp.enabled = false; this._mesh_illust_Temp.enabled = false; this._mesh_card_Temp2.enabled = false; this._mesh_illust_Temp2.enabled = false; } // Token: 0x040056C3 RID: 22211 [SerializeField] private SkinnedMeshRenderer _mesh_card; // Token: 0x040056C4 RID: 22212 [SerializeField] private SkinnedMeshRenderer _mesh_illust; // Token: 0x040056C5 RID: 22213 [SerializeField] private MeshRenderer _mesh_card_Temp; // Token: 0x040056C6 RID: 22214 [SerializeField] private MeshRenderer _mesh_illust_Temp; // Token: 0x040056C7 RID: 22215 [SerializeField] private MeshRenderer _mesh_card_Temp2; // Token: 0x040056C8 RID: 22216 [SerializeField] private MeshRenderer _mesh_illust_Temp2; // Token: 0x040056C9 RID: 22217 private int passedBattlestart; } }