using System; using UnityEngine; namespace FX { // Token: 0x02000767 RID: 1895 public class FX_ch_000006 : MonoBehaviour { // Token: 0x06003057 RID: 12375 RVA: 0x00103B9C File Offset: 0x00103B9C private void Start() { if (this._skinnedMeshRenderer && this._FX_Prefab && this._FX_Parent) { GameObject gameObject = UnityEngine.Object.Instantiate(this._FX_Prefab); gameObject.transform.position = this._FX_Parent.transform.position; gameObject.transform.parent = this._FX_Parent.transform; FX_ch_000006_ps component = gameObject.GetComponent(); if (component) { component.SetSR(this._skinnedMeshRenderer); } } } // Token: 0x040056A6 RID: 22182 [SerializeField] private SkinnedMeshRenderer _skinnedMeshRenderer; // Token: 0x040056A7 RID: 22183 [SerializeField] private GameObject _FX_Prefab; // Token: 0x040056A8 RID: 22184 [SerializeField] private GameObject _FX_Parent; } }