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34 lines
750 B
34 lines
750 B
using System;
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using UnityEngine;
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namespace FX
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{
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// Token: 0x0200076B RID: 1899
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public class FX_ch_002022 : MonoBehaviour
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{
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// Token: 0x06003061 RID: 12385 RVA: 0x0010402C File Offset: 0x0010402C
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private void Start()
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{
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this.pID = Shader.PropertyToID(this.valueName);
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this.tr = base.GetComponent<Renderer>();
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}
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// Token: 0x06003062 RID: 12386 RVA: 0x0010404C File Offset: 0x0010404C
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private void Update()
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{
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Vector3 position = base.transform.position;
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this.tr.materials[0].SetVector(this.pID, position);
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}
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// Token: 0x040056B7 RID: 22199
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private int pID;
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// Token: 0x040056B8 RID: 22200
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private Renderer tr;
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// Token: 0x040056B9 RID: 22201
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[SerializeField]
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private string valueName = "_AbsPos";
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}
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}
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