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96 lines
2.5 KiB
96 lines
2.5 KiB
using System;
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using UnityEngine;
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namespace FX
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{
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// Token: 0x0200076E RID: 1902
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public class FX_we_000006 : MonoBehaviour
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{
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// Token: 0x0600306B RID: 12395 RVA: 0x00104210 File Offset: 0x00104210
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private void SwitchCards(string tempCard)
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{
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if (tempCard != null)
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{
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if (tempCard == "off")
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{
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this._mesh_card.enabled = true;
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this._mesh_illust.enabled = true;
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this._mesh_card_Temp.enabled = false;
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this._mesh_illust_Temp.enabled = false;
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this._mesh_card_Temp2.enabled = false;
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this._mesh_illust_Temp2.enabled = false;
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return;
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}
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if (tempCard == "turn")
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{
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this.passedBattlestart = 1;
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this._mesh_card.enabled = false;
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this._mesh_illust.enabled = false;
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this._mesh_card_Temp.enabled = true;
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this._mesh_illust_Temp.enabled = true;
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this._mesh_card_Temp2.enabled = false;
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this._mesh_illust_Temp2.enabled = false;
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return;
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}
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if (tempCard == "battlestart")
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{
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this._mesh_card.enabled = false;
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this._mesh_illust.enabled = false;
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this._mesh_card_Temp.enabled = false;
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this._mesh_illust_Temp.enabled = false;
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this._mesh_card_Temp2.enabled = true;
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this._mesh_illust_Temp2.enabled = true;
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return;
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}
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if (tempCard == "skipped_wait")
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{
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if (this.passedBattlestart == 1)
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{
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this.passedBattlestart = 0;
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this._mesh_card.enabled = true;
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this._mesh_illust.enabled = true;
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this._mesh_card_Temp.enabled = false;
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this._mesh_illust_Temp.enabled = false;
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this._mesh_card_Temp2.enabled = false;
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this._mesh_illust_Temp2.enabled = false;
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}
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return;
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}
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}
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this._mesh_card.enabled = true;
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this._mesh_illust.enabled = true;
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this._mesh_card_Temp.enabled = false;
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this._mesh_illust_Temp.enabled = false;
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this._mesh_card_Temp2.enabled = false;
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this._mesh_illust_Temp2.enabled = false;
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}
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// Token: 0x040056C3 RID: 22211
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[SerializeField]
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private SkinnedMeshRenderer _mesh_card;
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// Token: 0x040056C4 RID: 22212
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[SerializeField]
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private SkinnedMeshRenderer _mesh_illust;
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// Token: 0x040056C5 RID: 22213
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[SerializeField]
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private MeshRenderer _mesh_card_Temp;
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// Token: 0x040056C6 RID: 22214
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[SerializeField]
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private MeshRenderer _mesh_illust_Temp;
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// Token: 0x040056C7 RID: 22215
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[SerializeField]
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private MeshRenderer _mesh_card_Temp2;
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// Token: 0x040056C8 RID: 22216
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[SerializeField]
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private MeshRenderer _mesh_illust_Temp2;
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// Token: 0x040056C9 RID: 22217
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private int passedBattlestart;
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}
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}
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