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78 lines
1.7 KiB
78 lines
1.7 KiB
using System;
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using UnityEngine;
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namespace MU3
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{
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// Token: 0x02000738 RID: 1848
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public class MotionEffectSimple : MotionEffectBase
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{
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// Token: 0x06002FAC RID: 12204 RVA: 0x000FE560 File Offset: 0x000FE560
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public void initialize(GameObject gameObject)
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{
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this._gameObject = gameObject;
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this._isGameObjectValid = (this._gameObject != null);
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}
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// Token: 0x06002FAD RID: 12205 RVA: 0x000FE57C File Offset: 0x000FE57C
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public override void destroy()
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{
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if (this._gameObject != null)
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{
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UnityEngine.Object.Destroy(this._gameObject);
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}
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}
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// Token: 0x06002FAE RID: 12206 RVA: 0x000FE59C File Offset: 0x000FE59C
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public override void start()
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{
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}
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// Token: 0x06002FAF RID: 12207 RVA: 0x000FE5A0 File Offset: 0x000FE5A0
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public override void stop()
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{
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}
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// Token: 0x06002FB0 RID: 12208 RVA: 0x000FE5A4 File Offset: 0x000FE5A4
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public override bool isFinished()
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{
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return true;
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}
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// Token: 0x06002FB1 RID: 12209 RVA: 0x000FE5A8 File Offset: 0x000FE5A8
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public override void setPosition(Vector3 position)
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{
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if (!this._isGameObjectValid)
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{
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return;
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}
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if (this._gameObject == null)
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{
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this._isGameObjectValid = false;
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return;
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}
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this._gameObject.transform.position = position;
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}
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// Token: 0x06002FB2 RID: 12210 RVA: 0x000FE5E0 File Offset: 0x000FE5E0
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public override void setRotation(Quaternion rotation)
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{
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if (!this._isGameObjectValid)
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{
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return;
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}
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if (this._gameObject == null)
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{
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this._isGameObjectValid = false;
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return;
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}
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this._gameObject.transform.rotation = rotation;
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}
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// Token: 0x04005535 RID: 21813
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private GameObject _gameObject;
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// Token: 0x04005536 RID: 21814
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private bool _isGameObjectValid;
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}
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}
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