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89 lines
3.1 KiB
89 lines
3.1 KiB
using System;
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using UnityEngine;
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namespace FX
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{
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// Token: 0x0200076F RID: 1903
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public class FX_we_001012 : MonoBehaviour
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{
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// Token: 0x0600306D RID: 12397 RVA: 0x0010440C File Offset: 0x0010440C
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private void Start()
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{
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GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(this._fX_we_001012_1);
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gameObject.transform.position = this._sw_1_weapon_b.position;
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this.animator_1 = gameObject.GetComponent<Animator>();
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gameObject.transform.parent = this._sw_1_weapon_b;
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GameObject gameObject2 = UnityEngine.Object.Instantiate<GameObject>(this._fX_we_001012);
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gameObject2.transform.position = this._sw_2_weapon_b.position;
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this.animator_2 = gameObject2.GetComponent<Animator>();
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gameObject2.transform.parent = this._sw_2_weapon_b;
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GameObject gameObject3 = UnityEngine.Object.Instantiate<GameObject>(this._fX_we_001012);
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gameObject3.transform.position = this._sw_3_weapon_b.position;
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this.animator_3 = gameObject3.GetComponent<Animator>();
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gameObject3.transform.parent = this._sw_3_weapon_b;
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GameObject gameObject4 = UnityEngine.Object.Instantiate<GameObject>(this._fX_we_001012);
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gameObject4.transform.position = this._sw_4_weapon_b.position;
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this.animator_4 = gameObject4.GetComponent<Animator>();
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gameObject4.transform.parent = this._sw_4_weapon_b;
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GameObject gameObject5 = UnityEngine.Object.Instantiate<GameObject>(this._fX_we_001012);
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gameObject5.transform.position = this._sw_5_weapon_b.position;
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this.animator_5 = gameObject5.GetComponent<Animator>();
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gameObject5.transform.parent = this._sw_5_weapon_b;
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}
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// Token: 0x0600306E RID: 12398 RVA: 0x00104558 File Offset: 0x00104558
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private void Update()
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{
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if (this.count >= 120f)
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{
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this.animator_1.SetInteger("Form_Number", (int)UnityEngine.Random.Range(0f, 2.99f));
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this.animator_2.SetInteger("Form_Number", (int)UnityEngine.Random.Range(0f, 2.99f));
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this.animator_3.SetInteger("Form_Number", (int)UnityEngine.Random.Range(0f, 2.99f));
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this.animator_4.SetInteger("Form_Number", (int)UnityEngine.Random.Range(0f, 2.99f));
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this.animator_5.SetInteger("Form_Number", (int)UnityEngine.Random.Range(0f, 2.99f));
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this.count = 0f;
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}
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this.count += Time.deltaTime * 60f;
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}
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// Token: 0x040056CA RID: 22218
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public GameObject _fX_we_001012;
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// Token: 0x040056CB RID: 22219
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public GameObject _fX_we_001012_1;
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// Token: 0x040056CC RID: 22220
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public Transform _sw_1_weapon_b;
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// Token: 0x040056CD RID: 22221
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public Transform _sw_2_weapon_b;
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// Token: 0x040056CE RID: 22222
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public Transform _sw_3_weapon_b;
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// Token: 0x040056CF RID: 22223
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public Transform _sw_4_weapon_b;
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// Token: 0x040056D0 RID: 22224
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public Transform _sw_5_weapon_b;
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// Token: 0x040056D1 RID: 22225
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private float count;
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// Token: 0x040056D2 RID: 22226
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private Animator animator_1;
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// Token: 0x040056D3 RID: 22227
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private Animator animator_2;
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// Token: 0x040056D4 RID: 22228
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private Animator animator_3;
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// Token: 0x040056D5 RID: 22229
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private Animator animator_4;
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// Token: 0x040056D6 RID: 22230
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private Animator animator_5;
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}
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}
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