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Ongeki_ChibiViewer/Assets/FX/FX_CopyMat_SetParam.cs

41 lines
971 B

using System;
using UnityEngine;
namespace FX
{
// Token: 0x02000758 RID: 1880
public class FX_CopyMat_SetParam : MonoBehaviour
{
// Token: 0x06003024 RID: 12324 RVA: 0x00102378 File Offset: 0x00102378
private void Start()
{
Renderer component = base.GetComponent<Renderer>();
this._material = ((!(component != null)) ? null : component.material);
this._propertyID_ValueName = Shader.PropertyToID(this.valueName);
}
// Token: 0x06003025 RID: 12325 RVA: 0x001023BC File Offset: 0x001023BC
private void Update()
{
if (this._material != null)
{
this._material.SetFloat(this._propertyID_ValueName, this.value);
}
}
// Token: 0x040055F2 RID: 22002
[SerializeField]
private string valueName = "_Opacity";
// Token: 0x040055F3 RID: 22003
[SerializeField]
private float value;
// Token: 0x040055F4 RID: 22004
private Material _material;
// Token: 0x040055F5 RID: 22005
private int _propertyID_ValueName;
}
}