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41 lines
828 B
41 lines
828 B
using System;
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using UnityEngine;
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namespace FX
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{
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// Token: 0x0200074E RID: 1870
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public class FX_TurnCamera : MonoBehaviour
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{
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// Token: 0x06003009 RID: 12297 RVA: 0x00101B44 File Offset: 0x00101B44
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private void Start()
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{
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if (this.targetCamera == null)
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{
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this.targetCamera = Camera.main;
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}
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}
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// Token: 0x0600300A RID: 12298 RVA: 0x00101B64 File Offset: 0x00101B64
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private void Update()
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{
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if (!this.alignCamera)
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{
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base.transform.LookAt(this.targetCamera.transform.position);
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base.transform.Rotate(Vector3.up, 180f);
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}
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else
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{
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base.transform.rotation = this.targetCamera.transform.rotation;
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}
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}
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// Token: 0x040055BE RID: 21950
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[SerializeField]
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private Camera targetCamera;
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// Token: 0x040055BF RID: 21951
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[SerializeField]
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private bool alignCamera;
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}
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}
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