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51 lines
1.2 KiB
51 lines
1.2 KiB
using System;
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using UnityEngine;
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namespace FX
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{
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// Token: 0x0200076C RID: 1900
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public class FX_ch_035001 : MonoBehaviour
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{
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// Token: 0x06003064 RID: 12388 RVA: 0x0010408C File Offset: 0x0010408C
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private void Start()
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{
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if (this._parent.Length > 0)
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{
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for (int i = 0; i < this._parent.Length; i++)
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{
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GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(this.GenerateObject);
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gameObject.transform.position = this._parent[i].transform.position;
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gameObject.transform.parent = this._parent[i].transform;
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gameObject.transform.localRotation = this.GenerateObject.transform.localRotation;
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}
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}
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}
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// Token: 0x06003065 RID: 12389 RVA: 0x0010411C File Offset: 0x0010411C
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private void Update()
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{
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GetAllChildren.MapComponentsInChildren<FX_ch_035001_Trail>(base.transform, delegate(FX_ch_035001_Trail targetComponent)
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{
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if (null == targetComponent)
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{
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return;
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}
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targetComponent.value = this._value;
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});
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}
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// Token: 0x040056BA RID: 22202
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[SerializeField]
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private GameObject GenerateObject;
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// Token: 0x040056BB RID: 22203
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[SerializeField]
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private GameObject[] _parent;
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// Token: 0x040056BC RID: 22204
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[SerializeField]
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[Range(0f, 1f)]
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private float _value;
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}
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}
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