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403 lines
14 KiB
403 lines
14 KiB
using System;
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using UnityEngine;
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namespace MU3.Sys
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{
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// Token: 0x02000C2B RID: 3115
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public static class Const
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{
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// Token: 0x04008384 RID: 33668
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public const float ScreenWidth = 1080f;
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// Token: 0x04008385 RID: 33669
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public const float ScreenHeight = 1920f;
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// Token: 0x04008386 RID: 33670
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public static readonly Vector2 ScreenSize = new Vector2(1080f, 1920f);
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// Token: 0x04008387 RID: 33671
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public const long GuestUserIDBase = 281474976710657L;
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// Token: 0x04008388 RID: 33672
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public const uint GameID = 5522500U;
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// Token: 0x04008389 RID: 33673
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public const int ErrorNo_CodeReader_NotFound = 3100;
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// Token: 0x0400838A RID: 33674
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public const int ErrorNo_CodeReader_InitializeFailed = 3101;
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// Token: 0x0400838B RID: 33675
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public const int ErrorNo_GroupRole_DuplicateParent = 3201;
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// Token: 0x0400838C RID: 33676
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public const int ErrorNo_InvalidLeverRange = 3301;
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// Token: 0x0400838D RID: 33677
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public const int MaxCardRequestCount = 50;
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// Token: 0x0400838E RID: 33678
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public const int MaxCharacterRequestCount = 50;
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// Token: 0x0400838F RID: 33679
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public const int MaxMusicRequestCount = 50;
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// Token: 0x04008390 RID: 33680
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public const int MaxItemRequestCount = 100;
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// Token: 0x04008391 RID: 33681
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public const int Login_Error = -1;
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// Token: 0x04008392 RID: 33682
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public const int Login_None = 0;
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// Token: 0x04008393 RID: 33683
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public const int Login_Success = 1;
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// Token: 0x04008394 RID: 33684
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public const int Layer_Default = 0;
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// Token: 0x04008395 RID: 33685
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public const int Layer_UI = 5;
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// Token: 0x04008396 RID: 33686
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public const int Layer_Player = 8;
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// Token: 0x04008397 RID: 33687
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public const int Layer_Ally = 8;
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// Token: 0x04008398 RID: 33688
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public const int Layer_Enemy = 11;
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// Token: 0x04008399 RID: 33689
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public const int Layer_UI_System = 16;
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// Token: 0x0400839A RID: 33690
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public const int Layer_BackgroundMerge = 27;
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// Token: 0x0400839B RID: 33691
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public const int Layer_FX_3DCharaMask = 28;
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// Token: 0x0400839C RID: 33692
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public const int Layer_FX_Gate = 29;
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// Token: 0x0400839D RID: 33693
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public const int Layer_FX_BackGround = 30;
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// Token: 0x0400839E RID: 33694
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public const int Layer_BackGround = 31;
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// Token: 0x0400839F RID: 33695
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public const int MinDeckCount = 5;
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// Token: 0x040083A0 RID: 33696
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public const int MaxDeckCount = 10;
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// Token: 0x040083A1 RID: 33697
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public const string PreloadShaders = "preloadshaders";
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// Token: 0x040083A2 RID: 33698
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public const string BackgroundName = "Background";
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// Token: 0x040083A3 RID: 33699
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public const string TestString_Good = "GOOD";
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// Token: 0x040083A4 RID: 33700
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public const string TestString_Bad = "BAD";
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// Token: 0x040083A5 RID: 33701
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public const string TestString_Check = "CHECK";
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// Token: 0x040083A6 RID: 33702
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public const string TestString_NA = "N/A";
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// Token: 0x040083A7 RID: 33703
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public static readonly int ShaderPropertyID_MainTex = Shader.PropertyToID("_MainTex");
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// Token: 0x040083A8 RID: 33704
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public static readonly int ShaderPropertyID_BloomTex = Shader.PropertyToID("_BloomTex");
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// Token: 0x040083A9 RID: 33705
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public static readonly int ShaderPropertyID_DecalTex = Shader.PropertyToID("_DecalTex");
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// Token: 0x040083AA RID: 33706
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public static readonly int ShaderPropertyID_ShadowColor = Shader.PropertyToID("_ShadowColor");
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// Token: 0x040083AB RID: 33707
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public static readonly int ShaderPropertyID_HightlightSphere = Shader.PropertyToID("_HighlightSphere");
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// Token: 0x040083AC RID: 33708
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public static readonly int ShaderPropertyID_HightlightUp = Shader.PropertyToID("_HighlightUp");
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// Token: 0x040083AD RID: 33709
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public static readonly int ShaderPropertyID_ModifiedColor = Shader.PropertyToID("_ModifiedColor");
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// Token: 0x040083AE RID: 33710
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public static readonly int ShaderPropertyID_ModifiedBrightness = Shader.PropertyToID("_Brightness");
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// Token: 0x040083AF RID: 33711
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public static readonly int ShaderPropertyID_ModifiedBlendRate = Shader.PropertyToID("_BlendRate");
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// Token: 0x040083B0 RID: 33712
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public static readonly int ShaderPropertyID_ColorAdd = Shader.PropertyToID("_ColorAdd");
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// Token: 0x040083B1 RID: 33713
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public static readonly int ShaderPropertyID_OutlineColorAdd = Shader.PropertyToID("_EdgeColorAdd");
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// Token: 0x040083B2 RID: 33714
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public static readonly int ShaderPropertyID_OutlineColor = Shader.PropertyToID("_EdgeColor");
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// Token: 0x040083B3 RID: 33715
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public static readonly int AnimatorID_Idle = Animator.StringToHash("Idle");
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// Token: 0x040083B4 RID: 33716
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public static readonly int AnimatorID_idle = Animator.StringToHash("idle");
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// Token: 0x040083B5 RID: 33717
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public static readonly int AnimatorID_AttackA = Animator.StringToHash("Attack_A");
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// Token: 0x040083B6 RID: 33718
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public static readonly int AnimatorID_AttackA002 = Animator.StringToHash("Attack_A_002");
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// Token: 0x040083B7 RID: 33719
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public static readonly int AnimatorID_AttackA003 = Animator.StringToHash("Attack_A_003");
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// Token: 0x040083B8 RID: 33720
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public static readonly int AnimatorID_AttackA004 = Animator.StringToHash("Attack_A_004");
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// Token: 0x040083B9 RID: 33721
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public static readonly int AnimatorID_AttackB = Animator.StringToHash("Attack_B");
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// Token: 0x040083BA RID: 33722
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public static readonly int AnimatorID_Damage = Animator.StringToHash("Damage");
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// Token: 0x040083BB RID: 33723
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public static readonly int AnimatorID_Dead = Animator.StringToHash("Dead");
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// Token: 0x040083BC RID: 33724
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public static readonly int AnimatorID_Overkill = Animator.StringToHash("Overkill");
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// Token: 0x040083BD RID: 33725
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public static readonly int AnimatorID_Turn = Animator.StringToHash("Turn");
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// Token: 0x040083BE RID: 33726
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public static readonly int AnimatorID_OverkillRatio = Animator.StringToHash("Overkill_ratio");
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// Token: 0x040083BF RID: 33727
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public static readonly int AnimatorID_BattleStart = Animator.StringToHash("BattleStart");
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// Token: 0x040083C0 RID: 33728
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public static readonly int AnimatorID_BattleStartBoss = Animator.StringToHash("BattleStartBoss");
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// Token: 0x040083C1 RID: 33729
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public static readonly int AnimatorID_BattleStartPlayer = Animator.StringToHash("BattleStartPlayer");
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// Token: 0x040083C2 RID: 33730
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public static readonly int AnimatorID_BattleResult = Animator.StringToHash("BattleResult");
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// Token: 0x040083C3 RID: 33731
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public static readonly int AnimatorID_BattleFinish1st = Animator.StringToHash("BattleFinish1st");
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// Token: 0x040083C4 RID: 33732
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public static readonly int AnimatorID_BattleFinish2nd = Animator.StringToHash("BattleFinish2nd");
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// Token: 0x040083C5 RID: 33733
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public static readonly int AnimatorID_EventStep = Animator.StringToHash("EventStep");
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// Token: 0x040083C6 RID: 33734
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public static readonly int AnimatorID_Position = Animator.StringToHash("Position");
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// Token: 0x040083C7 RID: 33735
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public static readonly int AnimatorID_Holding = Animator.StringToHash("Holding");
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// Token: 0x040083C8 RID: 33736
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public static readonly int AnimatorID_DamageControl = Animator.StringToHash("Damage_Scale");
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// Token: 0x040083C9 RID: 33737
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public static readonly int AnimatorID_PlayStart = Animator.StringToHash("PlayStart");
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// Token: 0x040083CA RID: 33738
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public static readonly int AnimatorID_PlayFinish = Animator.StringToHash("PlayFinish");
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// Token: 0x040083CB RID: 33739
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public static readonly int AnimatorID_RoomAwake = Animator.StringToHash("RoomAwake");
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// Token: 0x040083CC RID: 33740
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public static readonly int AnimatorID_RoomPresent = Animator.StringToHash("RoomPresent");
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// Token: 0x040083CD RID: 33741
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public static readonly int AnimatorID_RoomFavorite = Animator.StringToHash("RoomFavorite");
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// Token: 0x040083CE RID: 33742
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public static readonly int AnimatorID_RoomJoy = Animator.StringToHash("RoomJoy");
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// Token: 0x040083CF RID: 33743
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public static readonly int AnimatorID_RoomFaint = Animator.StringToHash("RoomFaint");
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// Token: 0x040083D0 RID: 33744
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public static readonly int AnimatorID_OnFocus = Animator.StringToHash("OnFocus");
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// Token: 0x040083D1 RID: 33745
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public static readonly int AnimatorID_Decided = Animator.StringToHash("Decided");
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// Token: 0x040083D2 RID: 33746
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public static readonly int AnimatorID_PressAction = Animator.StringToHash("PressAction");
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// Token: 0x040083D3 RID: 33747
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public static readonly int AnimatorID_State = Animator.StringToHash("State");
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// Token: 0x040083D4 RID: 33748
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public static readonly int AnimatorID_StrongState = Animator.StringToHash("StrongState");
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// Token: 0x040083D5 RID: 33749
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public static readonly int AnimatorID_Kind = Animator.StringToHash("Kind");
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// Token: 0x040083D6 RID: 33750
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public static readonly int AnimatorID_Mode = Animator.StringToHash("Mode");
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// Token: 0x040083D7 RID: 33751
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public static readonly int AnimatorID_Skip = Animator.StringToHash("Skip");
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// Token: 0x040083D8 RID: 33752
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public static readonly int AnimatorID_Start = Animator.StringToHash("Start");
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// Token: 0x040083D9 RID: 33753
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public static readonly int AnimatorID_Stop = Animator.StringToHash("Stop");
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// Token: 0x040083DA RID: 33754
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public static readonly int AnimatorID_In = Animator.StringToHash("In");
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// Token: 0x040083DB RID: 33755
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public static readonly int AnimatorID_Out = Animator.StringToHash("Out");
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// Token: 0x040083DC RID: 33756
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public static readonly int AnimatorID_Next = Animator.StringToHash("Next");
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// Token: 0x040083DD RID: 33757
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public static readonly int AnimatorID_Loop = Animator.StringToHash("Loop");
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// Token: 0x040083DE RID: 33758
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public static readonly int AnimatorID_Lock = Animator.StringToHash("Lock");
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// Token: 0x040083DF RID: 33759
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public static readonly int AnimatorID_Blank = Animator.StringToHash("Blank");
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// Token: 0x040083E0 RID: 33760
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public static readonly int AnimatorID_Active = Animator.StringToHash("Active");
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// Token: 0x040083E1 RID: 33761
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public static readonly int AnimatorID_Enable = Animator.StringToHash("Enable");
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// Token: 0x040083E2 RID: 33762
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public static readonly int AnimatorID_Disable = Animator.StringToHash("Disable");
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// Token: 0x040083E3 RID: 33763
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public static readonly int AnimatorID_Limit = Animator.StringToHash("Limit");
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// Token: 0x040083E4 RID: 33764
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public static readonly int AnimatorID_New = Animator.StringToHash("New");
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// Token: 0x040083E5 RID: 33765
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public static readonly int AnimatorID_Beginner = Animator.StringToHash("Beginner");
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// Token: 0x040083E6 RID: 33766
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public static readonly int AnimatorID_Intermediate = Animator.StringToHash("Intermediate");
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// Token: 0x040083E7 RID: 33767
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public static readonly int AnimatorID_Senior = Animator.StringToHash("Senior");
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// Token: 0x040083E8 RID: 33768
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public static readonly int AnimatorID_Custom = Animator.StringToHash("Custom");
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// Token: 0x040083E9 RID: 33769
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public static readonly int AnimatorID_Credit0 = Animator.StringToHash("Credit0");
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// Token: 0x040083EA RID: 33770
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public static readonly int AnimatorID_Credit1 = Animator.StringToHash("Credit1");
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// Token: 0x040083EB RID: 33771
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public static readonly int AnimatorID_Credit2 = Animator.StringToHash("Credit2");
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// Token: 0x040083EC RID: 33772
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public static readonly int AnimatorID_Credit3 = Animator.StringToHash("Credit3");
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// Token: 0x040083ED RID: 33773
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public static readonly int AnimatorID_Push = Animator.StringToHash("Push");
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// Token: 0x040083EE RID: 33774
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public static readonly int AnimatorID_Reset = Animator.StringToHash("Reset");
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// Token: 0x040083EF RID: 33775
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public static readonly int AnimatorID_SelectedLoop = Animator.StringToHash("Selected_Loop");
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// Token: 0x040083F0 RID: 33776
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public static readonly int AnimatorID_WindowLoop = Animator.StringToHash("window_loop");
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// Token: 0x040083F1 RID: 33777
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public static readonly int AnimatorID_WindowOut = Animator.StringToHash("window_out");
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// Token: 0x040083F2 RID: 33778
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public static readonly int AnimatorID_MoveRight = Animator.StringToHash("MoveRight");
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// Token: 0x040083F3 RID: 33779
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public static readonly int AnimatorID_MoveLeft = Animator.StringToHash("MoveLeft");
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// Token: 0x040083F4 RID: 33780
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public static readonly int AnimatorID_Danger = Animator.StringToHash("Danger");
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// Token: 0x040083F5 RID: 33781
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public static readonly int AnimatorID_Cursor = Animator.StringToHash("Cursor");
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// Token: 0x040083F6 RID: 33782
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public static readonly int AnimatorID_ExpUp = Animator.StringToHash("ExpUp");
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// Token: 0x040083F7 RID: 33783
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public static readonly int AnimatorID_StartNumOff = Animator.StringToHash("Start_NumOff");
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// Token: 0x040083F8 RID: 33784
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public static readonly int AnimatorID_MoveInEventInfo = Animator.StringToHash("MoveInEventInfo");
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// Token: 0x040083F9 RID: 33785
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public static readonly int AnimatorID_LevelUp = Animator.StringToHash("LevelUp");
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// Token: 0x040083FA RID: 33786
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public static readonly int AnimatorID_Transition_loop = Animator.StringToHash("Transition_loop");
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// Token: 0x040083FB RID: 33787
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public static readonly int AnimatorID_VS_loop = Animator.StringToHash("VS_loop");
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// Token: 0x040083FC RID: 33788
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public static readonly int AnimatorID_Shake = Animator.StringToHash("Shake");
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// Token: 0x040083FD RID: 33789
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public static readonly int AnimatorID_Boost = Animator.StringToHash("Boost");
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// Token: 0x040083FE RID: 33790
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public static readonly int AnimatorID_MainReward = Animator.StringToHash("MainReward");
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// Token: 0x040083FF RID: 33791
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public static readonly int AnimatorID_VoiceNo = Animator.StringToHash("VoiceNo");
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// Token: 0x04008400 RID: 33792
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public static readonly int AnimatorID_NoActive = Animator.StringToHash("NoActive");
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// Token: 0x04008401 RID: 33793
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public static readonly int AnimatorID_Goal = Animator.StringToHash("Goal");
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// Token: 0x04008402 RID: 33794
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public static readonly int AnimatorID_Clear = Animator.StringToHash("Clear");
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// Token: 0x04008403 RID: 33795
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public static readonly int AnimatorID_NoCardLoop = Animator.StringToHash("noCard_loop");
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// Token: 0x04008404 RID: 33796
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public static readonly int AnimatorID_CardIn = Animator.StringToHash("Card_in");
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// Token: 0x04008405 RID: 33797
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public static readonly int AnimatorID_CardOut = Animator.StringToHash("Card_out");
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// Token: 0x04008406 RID: 33798
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public static readonly int AnimatorID_CardLoop = Animator.StringToHash("Card_loop");
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}
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}
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