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using System;
using UnityEngine;
namespace FX
{
// Token: 0x0200074A RID: 1866
public class FX_RotationCurve : MonoBehaviour
{
// Token: 0x06003000 RID: 12288 RVA: 0x00101618 File Offset: 0x00101618
private void Update()
{
float x = this.keyValueMagnification * this.CurveX.Evaluate(this.duration);
float y = this.keyValueMagnification * this.CurveY.Evaluate(this.duration);
float z = this.keyValueMagnification * this.CurveZ.Evaluate(this.duration);
this.animState = new Vector3(x, y, z);
base.transform.Rotate(this.animState - this.preState);
this.preState = this.animState;
this.duration += Time.deltaTime / this.keyTimeMagnification;
}
// Token: 0x040055A2 RID: 21922
[SerializeField]
private float keyValueMagnification = 1f;
// Token: 0x040055A3 RID: 21923
[SerializeField]
private float keyTimeMagnification = 1f;
// Token: 0x040055A4 RID: 21924
private float duration;
// Token: 0x040055A5 RID: 21925
private Vector3 preState = new Vector3(0f, 0f, 0f);
// Token: 0x040055A6 RID: 21926
private Vector3 animState;
// Token: 0x040055A7 RID: 21927
public AnimationCurve CurveX = new AnimationCurve(new Keyframe[]
{
new Keyframe(0f, 0f),
new Keyframe(0f, 0f)
});
// Token: 0x040055A8 RID: 21928
public AnimationCurve CurveY = new AnimationCurve(new Keyframe[]
{
new Keyframe(0f, 0f),
new Keyframe(0f, 0f)
});
// Token: 0x040055A9 RID: 21929
public AnimationCurve CurveZ = new AnimationCurve(new Keyframe[]
{
new Keyframe(0f, 0f),
new Keyframe(0f, 0f)
});
}
}