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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UI : MonoBehaviour
{
private CanvasGroup UICanvas;
private float alpha = 0;
private float speed = 10;
void Start()
{
UICanvas = this.GetComponent<CanvasGroup>();
}
void Update()
{
UICanvas.alpha = Mathf.Lerp(UICanvas.alpha, alpha, speed * Time.deltaTime);
}
public void EnterUIShow()
{
alpha = 1;
GameObject.Find("Main Camera").GetComponent<CameraOrbit>().canScroll = false;
}
public void ExitUIHide()
{
alpha = 0;
GameObject.Find("Main Camera").GetComponent<CameraOrbit>().canScroll = true;
}
}