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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.InteropServices;
using System;
public class Window: MonoBehaviour
{
// 导入 user32.dll 库以使用 Windows API 函数
[DllImport("user32.dll")]
public static extern int MessageBox(IntPtr hWnd, string text, string caption, uint type);
// 定义一个结构来存储窗口边框的边距大小
private struct MARGINS
{
public int cxLeftWidth;
public int cxRightWidth;
public int cyTopHeight;
public int cyBottomHeight;
}
// 导入 user32.dll 以获取活动窗口句柄 (HWND)
[DllImport("user32.dll")]
private static extern IntPtr GetActiveWindow();
// 导入 Dwmapi.dll 以将窗口边框扩展到客户区域
[DllImport("Dwmapi.dll")]
private static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS margins);
// 导入 user32.dll 以修改窗口属性
[DllImport("user32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, uint dwNewLong);
// 导入 user32.dll 以设置窗口位置
[DllImport("user32.dll", SetLastError = true)]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
// 导入 user32.dll 以设置分层窗口属性 (透明度)
[DllImport("user32.dll")]
static extern int SetLayeredWindowAttributes(IntPtr hWnd, uint crKey, byte bAlpha, uint dwFlags);
// 代码中使用的常量和变量
const int GWL_EXSTYLE = -20; // 修改窗口样式的索引
const uint WS_EX_LAYERED = 0x00080000; // 分层窗口的扩展样式
const uint WS_EX_TRANSPARENT = 0x00000020; // 透明窗口的扩展样式
static readonly IntPtr HWND_TOPMOST = new IntPtr(-1); // 窗口插入位置(始终置顶)
const uint LWA_COLORKEY = 0x00000001; // 设置颜色键的标志(用于透明度)
private IntPtr hWnd; // 活动窗口的句柄
private void Start()
{
// 显示一个消息框(仅用于演示目的)
// MessageBox(new IntPtr(0), "Hello world", "Hello Dialog", 0);
#if !UNITY_EDITOR
// 获取活动窗口的句柄
hWnd = GetActiveWindow();
// 创建一个边距结构来定义边框大小
MARGINS margins = new MARGINS { cxLeftWidth = -1 };
// 将窗口边框扩展到客户区域(玻璃效果)
DwmExtendFrameIntoClientArea(hWnd, ref margins);
// 将窗口样式设置为分层和透明
SetWindowLong(hWnd, GWL_EXSTYLE, WS_EX_LAYERED);
// 设置窗口颜色键(用于透明度)
SetLayeredWindowAttributes(hWnd, 0, 0, LWA_COLORKEY);
// 将窗口位置设置为始终置顶
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, 0);
#endif
// 允许应用在后台运行
Application.runInBackground = true;
}
}