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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System.Collections.Generic;
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using UnityEngine;
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namespace Spine.Unity.Modules {
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[DisallowMultipleComponent]
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public class SlotBlendModes : MonoBehaviour {
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#region Internal Material Dictionary
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public struct MaterialTexturePair {
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public Texture2D texture2D;
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public Material material;
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}
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static Dictionary<MaterialTexturePair, Material> materialTable;
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internal static Dictionary<MaterialTexturePair, Material> MaterialTable {
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get {
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if (materialTable == null) materialTable = new Dictionary<MaterialTexturePair, Material>();
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return materialTable;
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}
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}
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internal static Material GetMaterialFor (Material materialSource, Texture2D texture) {
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if (materialSource == null || texture == null) return null;
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var mt = SlotBlendModes.MaterialTable;
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Material m;
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var key = new MaterialTexturePair { material = materialSource, texture2D = texture };
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if (!mt.TryGetValue(key, out m)) {
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m = new Material(materialSource);
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m.name = "(Clone)" + texture.name + "-" + materialSource.name;
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m.mainTexture = texture;
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mt[key] = m;
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}
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return m;
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}
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#endregion
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#region Inspector
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public Material multiplyMaterialSource;
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public Material screenMaterialSource;
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Texture2D texture;
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#endregion
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public bool Applied { get; private set; }
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void Start () {
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if (!Applied) Apply();
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}
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void OnDestroy () {
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if (Applied) Remove();
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}
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public void Apply () {
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GetTexture();
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if (texture == null) return;
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var skeletonRenderer = GetComponent<SkeletonRenderer>();
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if (skeletonRenderer == null) return;
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var slotMaterials = skeletonRenderer.CustomSlotMaterials;
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foreach (var s in skeletonRenderer.Skeleton.Slots) {
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switch (s.data.blendMode) {
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case BlendMode.Multiply:
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if (multiplyMaterialSource != null) slotMaterials[s] = GetMaterialFor(multiplyMaterialSource, texture);
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break;
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case BlendMode.Screen:
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if (screenMaterialSource != null) slotMaterials[s] = GetMaterialFor(screenMaterialSource, texture);
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break;
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}
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}
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Applied = true;
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skeletonRenderer.LateUpdate();
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}
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public void Remove () {
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GetTexture();
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if (texture == null) return;
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var skeletonRenderer = GetComponent<SkeletonRenderer>();
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if (skeletonRenderer == null) return;
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var slotMaterials = skeletonRenderer.CustomSlotMaterials;
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foreach (var s in skeletonRenderer.Skeleton.Slots) {
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Material m = null;
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switch (s.data.blendMode) {
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case BlendMode.Multiply:
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if (slotMaterials.TryGetValue(s, out m) && Material.ReferenceEquals(m, GetMaterialFor(multiplyMaterialSource, texture)))
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slotMaterials.Remove(s);
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break;
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case BlendMode.Screen:
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if (slotMaterials.TryGetValue(s, out m) && Material.ReferenceEquals(m, GetMaterialFor(screenMaterialSource, texture)))
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slotMaterials.Remove(s);
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break;
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}
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}
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Applied = false;
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if (skeletonRenderer.valid) skeletonRenderer.LateUpdate();
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}
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public void GetTexture () {
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if (texture == null) {
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var sr = GetComponent<SkeletonRenderer>(); if (sr == null) return;
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var sda = sr.skeletonDataAsset; if (sda == null) return;
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var aa = sda.atlasAssets[0]; if (aa == null) return;
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var am = aa.materials[0]; if (am == null) return;
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texture = am.mainTexture as Texture2D;
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}
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}
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}
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}
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