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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System.Collections.Generic;
using UnityEngine;
namespace Spine.Unity.Modules {
[DisallowMultipleComponent]
public class SlotBlendModes : MonoBehaviour {
#region Internal Material Dictionary
public struct MaterialTexturePair {
public Texture2D texture2D;
public Material material;
}
static Dictionary<MaterialTexturePair, Material> materialTable;
internal static Dictionary<MaterialTexturePair, Material> MaterialTable {
get {
if (materialTable == null) materialTable = new Dictionary<MaterialTexturePair, Material>();
return materialTable;
}
}
internal static Material GetMaterialFor (Material materialSource, Texture2D texture) {
if (materialSource == null || texture == null) return null;
var mt = SlotBlendModes.MaterialTable;
Material m;
var key = new MaterialTexturePair { material = materialSource, texture2D = texture };
if (!mt.TryGetValue(key, out m)) {
m = new Material(materialSource);
m.name = "(Clone)" + texture.name + "-" + materialSource.name;
m.mainTexture = texture;
mt[key] = m;
}
return m;
}
#endregion
#region Inspector
public Material multiplyMaterialSource;
public Material screenMaterialSource;
Texture2D texture;
#endregion
public bool Applied { get; private set; }
void Start () {
if (!Applied) Apply();
}
void OnDestroy () {
if (Applied) Remove();
}
public void Apply () {
GetTexture();
if (texture == null) return;
var skeletonRenderer = GetComponent<SkeletonRenderer>();
if (skeletonRenderer == null) return;
var slotMaterials = skeletonRenderer.CustomSlotMaterials;
foreach (var s in skeletonRenderer.Skeleton.Slots) {
switch (s.data.blendMode) {
case BlendMode.Multiply:
if (multiplyMaterialSource != null) slotMaterials[s] = GetMaterialFor(multiplyMaterialSource, texture);
break;
case BlendMode.Screen:
if (screenMaterialSource != null) slotMaterials[s] = GetMaterialFor(screenMaterialSource, texture);
break;
}
}
Applied = true;
skeletonRenderer.LateUpdate();
}
public void Remove () {
GetTexture();
if (texture == null) return;
var skeletonRenderer = GetComponent<SkeletonRenderer>();
if (skeletonRenderer == null) return;
var slotMaterials = skeletonRenderer.CustomSlotMaterials;
foreach (var s in skeletonRenderer.Skeleton.Slots) {
Material m = null;
switch (s.data.blendMode) {
case BlendMode.Multiply:
if (slotMaterials.TryGetValue(s, out m) && Material.ReferenceEquals(m, GetMaterialFor(multiplyMaterialSource, texture)))
slotMaterials.Remove(s);
break;
case BlendMode.Screen:
if (slotMaterials.TryGetValue(s, out m) && Material.ReferenceEquals(m, GetMaterialFor(screenMaterialSource, texture)))
slotMaterials.Remove(s);
break;
}
}
Applied = false;
if (skeletonRenderer.valid) skeletonRenderer.LateUpdate();
}
public void GetTexture () {
if (texture == null) {
var sr = GetComponent<SkeletonRenderer>(); if (sr == null) return;
var sda = sr.skeletonDataAsset; if (sda == null) return;
var aa = sda.atlasAssets[0]; if (aa == null) return;
var am = aa.materials[0]; if (am == null) return;
texture = am.mainTexture as Texture2D;
}
}
}
}