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@ -1,268 +0,0 @@
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using UnityEngine;
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public class loadCard : MonoBehaviour
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{
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GameObject cntCard;
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AssetBundle bundle;
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string cardDir;
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List<string> cards = new List<string>();
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int idx = 0;
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int cardCount;
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int randomCard;
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int autoChange;
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int changeTime;
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int nextChangeTime = 0;
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void Start()
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{
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INIParser ini = new INIParser();
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ini.Open(Application.streamingAssetsPath + "/config.ini");
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//Screen.fullScreen = Convert.ToBoolean(ini.ReadValue("camera", "fullscreen", 1));
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if (ini.ReadValue("camera", "fullscreen", 1) == 1)
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{
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Screen.SetResolution(7680, 4320, true);
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}
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else
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{
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Screen.SetResolution(1280, 720, false);
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}
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randomCard = ini.ReadValue("card", "random", 0);
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autoChange = ini.ReadValue("card", "autochange", 0);
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changeTime = ini.ReadValue("card", "time", 0);
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nextChangeTime = changeTime;
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string cardPath = ini.ReadValue("card", "path", "null");
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if (cardPath == "" || cardPath == "null")
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{
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cardPath = OpenFile();
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ini.WriteValue("card", "path", cardPath);
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}
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FileInfo cardFileInfo = new FileInfo(cardPath);
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cardDir = cardFileInfo.DirectoryName;
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DirectoryInfo cardDirInfo = cardFileInfo.Directory;
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int i = 0;
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foreach (FileInfo file in cardDirInfo.GetFiles())
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{
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cards.Add(file.Name);
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if (file.Name == cardFileInfo.Name)
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idx = i;
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i++;
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}
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cardCount = cards.Count;
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Camera camera = GetComponent<Camera>();
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camera.orthographicSize = (float)ini.ReadValue("camera", "size", 7f);
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float x = (float)ini.ReadValue("camera", "x", 0f);
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float y = (float)ini.ReadValue("camera", "y", 0f);
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camera.transform.position = new Vector3(x, y, -10);
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ini.Close();
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bundle = AssetBundle.LoadFromFile(cardPath);
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foreach (var name in bundle.GetAllAssetNames())
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{
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Debug.Log(name);
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cntCard = (GameObject)Instantiate(bundle.LoadAsset(name));
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}
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}
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void Update()
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{
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if (autoChange == 1 && Time.time >= nextChangeTime && cntCard)
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{
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LoadNextCard();
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nextChangeTime += changeTime;
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}
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//SetResolution();
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//if (Input.GetMouseButtonDown(0)) LoadNextCard();
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}
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public void AdjustYAdd()
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{
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Camera camera = GetComponent<Camera>();
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Vector3 vec = camera.transform.position;
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vec.y += 0.1f;
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camera.transform.position = vec;
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INIParser ini = new INIParser();
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ini.Open(Application.streamingAssetsPath + "/config.ini");
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ini.WriteValue("camera", "y", vec.y);
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ini.Close();
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}
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public void AdjustYMinus()
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{
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Camera camera = GetComponent<Camera>();
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Vector3 vec = camera.transform.position;
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vec.y -= 0.1f;
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camera.transform.position = vec;
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INIParser ini = new INIParser();
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ini.Open(Application.streamingAssetsPath + "/config.ini");
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ini.WriteValue("camera", "y", vec.y);
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ini.Close();
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}
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public void LoadNextCard()
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{
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if (cntCard)
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Destroy(cntCard);
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if (bundle)
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bundle.Unload(true);
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if (randomCard == 1)
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{
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System.Random ran = new System.Random();
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idx = ran.Next(0, cardCount);
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}
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string cardPath = cardDir + "\\" + cards[(++idx) % cardCount];
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INIParser ini = new INIParser();
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ini.Open(Application.streamingAssetsPath + "/config.ini");
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ini.WriteValue("card", "path", cardPath);
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ini.Close();
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bundle = AssetBundle.LoadFromFile(cardPath);
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foreach (var name in bundle.GetAllAssetNames())
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{
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Debug.Log(name);
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cntCard = (GameObject)Instantiate(bundle.LoadAsset(name));
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}
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}
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public void LoadNewCard()
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{
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if (cntCard)
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Destroy(cntCard);
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if (bundle)
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bundle.Unload(true);
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string cardPath = OpenFile();
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INIParser ini = new INIParser();
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ini.Open(Application.streamingAssetsPath + "/config.ini");
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ini.WriteValue("card", "path", cardPath);
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ini.Close();
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bundle = AssetBundle.LoadFromFile(cardPath);
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foreach (var name in bundle.GetAllAssetNames())
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{
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Debug.Log(name);
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cntCard = (GameObject)Instantiate(bundle.LoadAsset(name));
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}
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FileInfo cardFileInfo = new FileInfo(cardPath);
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cardDir = cardFileInfo.DirectoryName;
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DirectoryInfo cardDirInfo = cardFileInfo.Directory;
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int i = 0;
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foreach (FileInfo file in cardDirInfo.GetFiles())
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{
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cards.Add(file.Name);
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if (file.Name == cardFileInfo.Name)
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idx = i;
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i++;
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}
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cardCount = cards.Count;
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}
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public void Quit()
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{
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Application.Quit();
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}
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void SetResolution()
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{
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if (Screen.fullScreen)
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{
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return;
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}
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int curScreenWidth = Screen.width;
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int curScreenHeight = Screen.height;
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float curScale = (float)curScreenWidth / curScreenHeight;
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if (curScale > 16 / 9)
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{
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int h = (int)((9 * curScreenWidth) / 16);
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Screen.SetResolution(curScreenWidth, h, false);
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}
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else if (curScale < 16 / 9)
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{
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int w = (int)((16 * curScreenHeight) / 9);
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Screen.SetResolution(w, curScreenHeight, false);
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}
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}
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public string OpenFile()
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{
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FileOpenDialog dialog = new FileOpenDialog();
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dialog.structSize = Marshal.SizeOf(dialog);
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dialog.filter = "All Files\0*\0\0";
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dialog.file = new string(new char[256]);
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dialog.maxFile = dialog.file.Length;
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dialog.fileTitle = new string(new char[64]);
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dialog.maxFileTitle = dialog.fileTitle.Length;
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dialog.initialDir = UnityEngine.Application.dataPath;
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dialog.title = "打开卡面";
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dialog.defExt = "";
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dialog.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
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//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST|OFN_NOCHANGEDIR
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if (DialogShow.GetOpenFileName(dialog))
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{
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Debug.Log(dialog.file);
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return dialog.file;
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}
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return "";
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}
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
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public class FileOpenDialog
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{
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public int structSize = 0;
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public IntPtr dlgOwner = IntPtr.Zero;
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public IntPtr instance = IntPtr.Zero;
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public String filter = null;
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public String customFilter = null;
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public int maxCustFilter = 0;
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public int filterIndex = 0;
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public String file = null;
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public int maxFile = 0;
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public String fileTitle = null;
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public int maxFileTitle = 0;
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public String initialDir = null;
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public String title = null;
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public int flags = 0;
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public short fileOffset = 0;
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public short fileExtension = 0;
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public String defExt = null;
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public IntPtr custData = IntPtr.Zero;
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public IntPtr hook = IntPtr.Zero;
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public String templateName = null;
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public IntPtr reservedPtr = IntPtr.Zero;
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public int reservedInt = 0;
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public int flagsEx = 0;
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}
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public class DialogShow
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{
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[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
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public static extern bool GetOpenFileName([In, Out] FileOpenDialog dialog);
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}
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