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@ -20,7 +20,7 @@ public class Main : MonoBehaviour
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private int style = -1;
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public List<int> effectId;
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private int effect = -1;
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private int mode = -1;
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private int mode = 0;
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void Start()
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{
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@ -50,7 +50,10 @@ public class Main : MonoBehaviour
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void Update()
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{
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;
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if (Input.GetMouseButtonDown(2))
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{
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ChangeMode();
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}
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}
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void LoadAb(string abPath)
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@ -65,14 +68,29 @@ public class Main : MonoBehaviour
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controller = charm.GetComponent<WeaponController>();
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charm.AddComponent<MouseControlModel>();
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styleId.Clear();
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style = -1;
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for (int i = 0; i < controller.weaponMaterialList.Length; i++)
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{
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styleId.Add(controller.weaponMaterialList[i].colorIndex);
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}
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effectId.Clear();
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effect = -1;
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for (int i = 0; i < controller.specialEffectList.Length; i++)
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{
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effectId.Add(controller.specialEffectList[i].id);
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}
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mode = 0;
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}
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void ChangeMode()
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{
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mode++;
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controller.SetAnimeSpeed(.5f);
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if (mode % 2 == 0)
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controller.WeaponChangeOnly(WeaponMode.WeaponTypeA);
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else
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controller.WeaponChangeOnly(WeaponMode.WeaponTypeB);
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}
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}
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