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367 lines
14 KiB
367 lines
14 KiB
2 years ago
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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//#define BAKE_ALL_BUTTON
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//#define REGION_BAKING_MESH
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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using Spine;
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namespace Spine.Unity.Editor {
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using Event = UnityEngine.Event;
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[CustomEditor(typeof(AtlasAsset)), CanEditMultipleObjects]
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public class AtlasAssetInspector : UnityEditor.Editor {
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SerializedProperty atlasFile, materials;
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AtlasAsset atlasAsset;
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GUIContent spriteSlicesLabel;
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GUIContent SpriteSlicesLabel {
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get {
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if (spriteSlicesLabel == null) {
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spriteSlicesLabel = new GUIContent(
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"Apply Regions as Texture Sprite Slices",
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SpineEditorUtilities.Icons.unity,
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"Adds Sprite slices to atlas texture(s). " +
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"Updates existing slices if ones with matching names exist. \n\n" +
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"If your atlas was exported with Premultiply Alpha, " +
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"your SpriteRenderer should use the generated Spine _Material asset (or any Material with a PMA shader) instead of Sprites-Default.");
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}
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return spriteSlicesLabel;
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}
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}
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static List<AtlasRegion> GetRegions (Atlas atlas) {
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FieldInfo regionsField = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.NonPublic);
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return (List<AtlasRegion>)regionsField.GetValue(atlas);
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}
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void OnEnable () {
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SpineEditorUtilities.ConfirmInitialization();
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atlasFile = serializedObject.FindProperty("atlasFile");
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materials = serializedObject.FindProperty("materials");
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materials.isExpanded = true;
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atlasAsset = (AtlasAsset)target;
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#if REGION_BAKING_MESH
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UpdateBakedList();
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#endif
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}
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#if REGION_BAKING_MESH
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private List<bool> baked;
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private List<GameObject> bakedObjects;
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void UpdateBakedList () {
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AtlasAsset asset = (AtlasAsset)target;
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baked = new List<bool>();
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bakedObjects = new List<GameObject>();
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if (atlasFile.objectReferenceValue != null) {
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List<AtlasRegion> regions = this.Regions;
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string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
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string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
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string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
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for (int i = 0; i < regions.Count; i++) {
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AtlasRegion region = regions[i];
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string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(region) + ".prefab").Replace("\\", "/");
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GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(GameObject));
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baked.Add(prefab != null);
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bakedObjects.Add(prefab);
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}
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}
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}
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#endif
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override public void OnInspectorGUI () {
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if (serializedObject.isEditingMultipleObjects) {
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DrawDefaultInspector();
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return;
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}
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serializedObject.Update();
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atlasAsset = atlasAsset ?? (AtlasAsset)target;
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(atlasFile);
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EditorGUILayout.PropertyField(materials, true);
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if (EditorGUI.EndChangeCheck()) {
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serializedObject.ApplyModifiedProperties();
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atlasAsset.Clear();
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atlasAsset.GetAtlas();
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}
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if (materials.arraySize == 0) {
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EditorGUILayout.HelpBox("No materials", MessageType.Error);
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return;
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}
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for (int i = 0; i < materials.arraySize; i++) {
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SerializedProperty prop = materials.GetArrayElementAtIndex(i);
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var material = (Material)prop.objectReferenceValue;
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if (material == null) {
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EditorGUILayout.HelpBox("Materials cannot be null.", MessageType.Error);
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return;
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}
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}
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EditorGUILayout.Space();
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if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Set Mipmap Bias to " + SpineEditorUtilities.DEFAULT_MIPMAPBIAS))) {
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foreach (var m in atlasAsset.materials) {
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var texture = m.mainTexture;
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texture.mipMapBias = SpineEditorUtilities.DEFAULT_MIPMAPBIAS;
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}
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Debug.Log("Texture mipmap bias set to " + SpineEditorUtilities.DEFAULT_MIPMAPBIAS);
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}
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EditorGUILayout.Space();
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if (atlasFile.objectReferenceValue != null) {
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if (SpineInspectorUtility.LargeCenteredButton(SpriteSlicesLabel)) {
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var atlas = atlasAsset.GetAtlas();
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foreach (var m in atlasAsset.materials)
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UpdateSpriteSlices(m.mainTexture, atlas);
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}
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}
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EditorGUILayout.Space();
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#if REGION_BAKING_MESH
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if (atlasFile.objectReferenceValue != null) {
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Atlas atlas = asset.GetAtlas();
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FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
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List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
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EditorGUILayout.LabelField(new GUIContent("Region Baking", SpineEditorUtilities.Icons.unityIcon));
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EditorGUI.indentLevel++;
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AtlasPage lastPage = null;
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for (int i = 0; i < regions.Count; i++) {
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if (lastPage != regions[i].page) {
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if (lastPage != null) {
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EditorGUILayout.Separator();
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EditorGUILayout.Separator();
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}
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lastPage = regions[i].page;
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Material mat = ((Material)lastPage.rendererObject);
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if (mat != null) {
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GUILayout.BeginHorizontal();
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{
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.ObjectField(mat, typeof(Material), false, GUILayout.Width(250));
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EditorGUI.EndDisabledGroup();
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}
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GUILayout.EndHorizontal();
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} else {
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EditorGUILayout.LabelField(new GUIContent("Page missing material!", SpineEditorUtilities.Icons.warning));
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}
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}
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GUILayout.BeginHorizontal();
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{
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//EditorGUILayout.ToggleLeft(baked[i] ? "" : regions[i].name, baked[i]);
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bool result = baked[i] ? EditorGUILayout.ToggleLeft("", baked[i], GUILayout.Width(24)) : EditorGUILayout.ToggleLeft(" " + regions[i].name, baked[i]);
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if(baked[i]){
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EditorGUILayout.ObjectField(bakedObjects[i], typeof(GameObject), false, GUILayout.Width(250));
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}
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if (result && !baked[i]) {
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//bake
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baked[i] = true;
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bakedObjects[i] = SpineEditorUtilities.BakeRegion(atlasAsset, regions[i]);
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EditorGUIUtility.PingObject(bakedObjects[i]);
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} else if (!result && baked[i]) {
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//unbake
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bool unbakeResult = EditorUtility.DisplayDialog("Delete Baked Region", "Do you want to delete the prefab for " + regions[i].name, "Yes", "Cancel");
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switch (unbakeResult) {
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case true:
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//delete
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string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
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string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
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string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
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string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(regions[i]) + ".prefab").Replace("\\", "/");
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AssetDatabase.DeleteAsset(bakedPrefabPath);
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baked[i] = false;
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break;
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case false:
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//do nothing
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break;
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}
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}
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}
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GUILayout.EndHorizontal();
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}
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EditorGUI.indentLevel--;
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#if BAKE_ALL_BUTTON
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// Check state
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bool allBaked = true;
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bool allUnbaked = true;
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for (int i = 0; i < regions.Count; i++) {
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allBaked &= baked[i];
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allUnbaked &= !baked[i];
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}
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if (!allBaked && GUILayout.Button("Bake All")) {
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for (int i = 0; i < regions.Count; i++) {
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if (!baked[i]) {
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baked[i] = true;
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bakedObjects[i] = SpineEditorUtilities.BakeRegion(atlasAsset, regions[i]);
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}
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}
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} else if (!allUnbaked && GUILayout.Button("Unbake All")) {
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bool unbakeResult = EditorUtility.DisplayDialog("Delete All Baked Regions", "Are you sure you want to unbake all region prefabs? This cannot be undone.", "Yes", "Cancel");
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switch (unbakeResult) {
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case true:
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//delete
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for (int i = 0; i < regions.Count; i++) {
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if (baked[i]) {
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string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
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string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
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string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
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string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(regions[i]) + ".prefab").Replace("\\", "/");
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AssetDatabase.DeleteAsset(bakedPrefabPath);
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baked[i] = false;
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}
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}
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break;
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case false:
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//do nothing
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break;
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}
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}
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#endif
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}
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#else
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if (atlasFile.objectReferenceValue != null) {
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EditorGUILayout.LabelField("Atlas Regions", EditorStyles.boldLabel);
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int baseIndent = EditorGUI.indentLevel;
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var regions = AtlasAssetInspector.GetRegions(atlasAsset.GetAtlas());
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AtlasPage lastPage = null;
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for (int i = 0; i < regions.Count; i++) {
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if (lastPage != regions[i].page) {
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if (lastPage != null) {
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EditorGUILayout.Separator();
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EditorGUILayout.Separator();
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}
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lastPage = regions[i].page;
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Material mat = ((Material)lastPage.rendererObject);
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if (mat != null) {
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EditorGUI.indentLevel = baseIndent;
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using (new GUILayout.HorizontalScope())
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using (new EditorGUI.DisabledGroupScope(true))
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EditorGUILayout.ObjectField(mat, typeof(Material), false, GUILayout.Width(250));
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EditorGUI.indentLevel = baseIndent + 1;
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} else {
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EditorGUILayout.HelpBox("Page missing material!", MessageType.Warning);
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}
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}
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EditorGUILayout.LabelField(new GUIContent(regions[i].name, SpineEditorUtilities.Icons.image));
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}
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EditorGUI.indentLevel = baseIndent;
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}
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#endif
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if (serializedObject.ApplyModifiedProperties() || SpineInspectorUtility.UndoRedoPerformed(Event.current))
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atlasAsset.Clear();
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}
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static public void UpdateSpriteSlices (Texture texture, Atlas atlas) {
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string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
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var t = (TextureImporter)TextureImporter.GetAtPath(texturePath);
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t.spriteImportMode = SpriteImportMode.Multiple;
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var spriteSheet = t.spritesheet;
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var sprites = new List<SpriteMetaData>(spriteSheet);
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var regions = AtlasAssetInspector.GetRegions(atlas);
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char[] FilenameDelimiter = {'.'};
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int updatedCount = 0;
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int addedCount = 0;
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foreach (var r in regions) {
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string pageName = r.page.name.Split(FilenameDelimiter, StringSplitOptions.RemoveEmptyEntries)[0];
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string textureName = texture.name;
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bool pageMatch = string.Equals(pageName, textureName, StringComparison.Ordinal);
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// if (pageMatch) {
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// int pw = r.page.width;
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// int ph = r.page.height;
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// bool mismatchSize = pw != texture.width || pw > t.maxTextureSize || ph != texture.height || ph > t.maxTextureSize;
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// if (mismatchSize)
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// Debug.LogWarningFormat("Size mismatch found.\nExpected atlas size is {0}x{1}. Texture Import Max Size of texture '{2}'({4}x{5}) is currently set to {3}.", pw, ph, texture.name, t.maxTextureSize, texture.width, texture.height);
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// }
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int spriteIndex = pageMatch ? sprites.FindIndex(
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(s) => string.Equals(s.name, r.name, StringComparison.Ordinal)
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) : -1;
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bool spriteNameMatchExists = spriteIndex >= 0;
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if (pageMatch) {
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Rect spriteRect = new Rect();
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if (r.rotate) {
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spriteRect.width = r.height;
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spriteRect.height = r.width;
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} else {
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spriteRect.width = r.width;
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spriteRect.height = r.height;
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}
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spriteRect.x = r.x;
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spriteRect.y = r.page.height - spriteRect.height - r.y;
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if (spriteNameMatchExists) {
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var s = sprites[spriteIndex];
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s.rect = spriteRect;
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sprites[spriteIndex] = s;
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updatedCount++;
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} else {
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sprites.Add(new SpriteMetaData {
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name = r.name,
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pivot = new Vector2(0.5f, 0.5f),
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rect = spriteRect
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});
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addedCount++;
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}
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}
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}
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t.spritesheet = sprites.ToArray();
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EditorUtility.SetDirty(t);
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AssetDatabase.ImportAsset(texturePath, ImportAssetOptions.ForceUpdate);
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EditorGUIUtility.PingObject(texture);
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Debug.Log(string.Format("Applied sprite slices to {2}. {0} added. {1} updated.", addedCount, updatedCount, texture.name));
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}
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}
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}
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