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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
//#define BAKE_ALL_BUTTON
//#define REGION_BAKING_MESH
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using Spine;
namespace Spine.Unity.Editor {
using Event = UnityEngine.Event;
[CustomEditor(typeof(AtlasAsset)), CanEditMultipleObjects]
public class AtlasAssetInspector : UnityEditor.Editor {
SerializedProperty atlasFile, materials;
AtlasAsset atlasAsset;
GUIContent spriteSlicesLabel;
GUIContent SpriteSlicesLabel {
get {
if (spriteSlicesLabel == null) {
spriteSlicesLabel = new GUIContent(
"Apply Regions as Texture Sprite Slices",
SpineEditorUtilities.Icons.unity,
"Adds Sprite slices to atlas texture(s). " +
"Updates existing slices if ones with matching names exist. \n\n" +
"If your atlas was exported with Premultiply Alpha, " +
"your SpriteRenderer should use the generated Spine _Material asset (or any Material with a PMA shader) instead of Sprites-Default.");
}
return spriteSlicesLabel;
}
}
static List<AtlasRegion> GetRegions (Atlas atlas) {
FieldInfo regionsField = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.NonPublic);
return (List<AtlasRegion>)regionsField.GetValue(atlas);
}
void OnEnable () {
SpineEditorUtilities.ConfirmInitialization();
atlasFile = serializedObject.FindProperty("atlasFile");
materials = serializedObject.FindProperty("materials");
materials.isExpanded = true;
atlasAsset = (AtlasAsset)target;
#if REGION_BAKING_MESH
UpdateBakedList();
#endif
}
#if REGION_BAKING_MESH
private List<bool> baked;
private List<GameObject> bakedObjects;
void UpdateBakedList () {
AtlasAsset asset = (AtlasAsset)target;
baked = new List<bool>();
bakedObjects = new List<GameObject>();
if (atlasFile.objectReferenceValue != null) {
List<AtlasRegion> regions = this.Regions;
string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
for (int i = 0; i < regions.Count; i++) {
AtlasRegion region = regions[i];
string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(region) + ".prefab").Replace("\\", "/");
GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(GameObject));
baked.Add(prefab != null);
bakedObjects.Add(prefab);
}
}
}
#endif
override public void OnInspectorGUI () {
if (serializedObject.isEditingMultipleObjects) {
DrawDefaultInspector();
return;
}
serializedObject.Update();
atlasAsset = atlasAsset ?? (AtlasAsset)target;
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(atlasFile);
EditorGUILayout.PropertyField(materials, true);
if (EditorGUI.EndChangeCheck()) {
serializedObject.ApplyModifiedProperties();
atlasAsset.Clear();
atlasAsset.GetAtlas();
}
if (materials.arraySize == 0) {
EditorGUILayout.HelpBox("No materials", MessageType.Error);
return;
}
for (int i = 0; i < materials.arraySize; i++) {
SerializedProperty prop = materials.GetArrayElementAtIndex(i);
var material = (Material)prop.objectReferenceValue;
if (material == null) {
EditorGUILayout.HelpBox("Materials cannot be null.", MessageType.Error);
return;
}
}
EditorGUILayout.Space();
if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Set Mipmap Bias to " + SpineEditorUtilities.DEFAULT_MIPMAPBIAS))) {
foreach (var m in atlasAsset.materials) {
var texture = m.mainTexture;
texture.mipMapBias = SpineEditorUtilities.DEFAULT_MIPMAPBIAS;
}
Debug.Log("Texture mipmap bias set to " + SpineEditorUtilities.DEFAULT_MIPMAPBIAS);
}
EditorGUILayout.Space();
if (atlasFile.objectReferenceValue != null) {
if (SpineInspectorUtility.LargeCenteredButton(SpriteSlicesLabel)) {
var atlas = atlasAsset.GetAtlas();
foreach (var m in atlasAsset.materials)
UpdateSpriteSlices(m.mainTexture, atlas);
}
}
EditorGUILayout.Space();
#if REGION_BAKING_MESH
if (atlasFile.objectReferenceValue != null) {
Atlas atlas = asset.GetAtlas();
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
EditorGUILayout.LabelField(new GUIContent("Region Baking", SpineEditorUtilities.Icons.unityIcon));
EditorGUI.indentLevel++;
AtlasPage lastPage = null;
for (int i = 0; i < regions.Count; i++) {
if (lastPage != regions[i].page) {
if (lastPage != null) {
EditorGUILayout.Separator();
EditorGUILayout.Separator();
}
lastPage = regions[i].page;
Material mat = ((Material)lastPage.rendererObject);
if (mat != null) {
GUILayout.BeginHorizontal();
{
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField(mat, typeof(Material), false, GUILayout.Width(250));
EditorGUI.EndDisabledGroup();
}
GUILayout.EndHorizontal();
} else {
EditorGUILayout.LabelField(new GUIContent("Page missing material!", SpineEditorUtilities.Icons.warning));
}
}
GUILayout.BeginHorizontal();
{
//EditorGUILayout.ToggleLeft(baked[i] ? "" : regions[i].name, baked[i]);
bool result = baked[i] ? EditorGUILayout.ToggleLeft("", baked[i], GUILayout.Width(24)) : EditorGUILayout.ToggleLeft(" " + regions[i].name, baked[i]);
if(baked[i]){
EditorGUILayout.ObjectField(bakedObjects[i], typeof(GameObject), false, GUILayout.Width(250));
}
if (result && !baked[i]) {
//bake
baked[i] = true;
bakedObjects[i] = SpineEditorUtilities.BakeRegion(atlasAsset, regions[i]);
EditorGUIUtility.PingObject(bakedObjects[i]);
} else if (!result && baked[i]) {
//unbake
bool unbakeResult = EditorUtility.DisplayDialog("Delete Baked Region", "Do you want to delete the prefab for " + regions[i].name, "Yes", "Cancel");
switch (unbakeResult) {
case true:
//delete
string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(regions[i]) + ".prefab").Replace("\\", "/");
AssetDatabase.DeleteAsset(bakedPrefabPath);
baked[i] = false;
break;
case false:
//do nothing
break;
}
}
}
GUILayout.EndHorizontal();
}
EditorGUI.indentLevel--;
#if BAKE_ALL_BUTTON
// Check state
bool allBaked = true;
bool allUnbaked = true;
for (int i = 0; i < regions.Count; i++) {
allBaked &= baked[i];
allUnbaked &= !baked[i];
}
if (!allBaked && GUILayout.Button("Bake All")) {
for (int i = 0; i < regions.Count; i++) {
if (!baked[i]) {
baked[i] = true;
bakedObjects[i] = SpineEditorUtilities.BakeRegion(atlasAsset, regions[i]);
}
}
} else if (!allUnbaked && GUILayout.Button("Unbake All")) {
bool unbakeResult = EditorUtility.DisplayDialog("Delete All Baked Regions", "Are you sure you want to unbake all region prefabs? This cannot be undone.", "Yes", "Cancel");
switch (unbakeResult) {
case true:
//delete
for (int i = 0; i < regions.Count; i++) {
if (baked[i]) {
string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(regions[i]) + ".prefab").Replace("\\", "/");
AssetDatabase.DeleteAsset(bakedPrefabPath);
baked[i] = false;
}
}
break;
case false:
//do nothing
break;
}
}
#endif
}
#else
if (atlasFile.objectReferenceValue != null) {
EditorGUILayout.LabelField("Atlas Regions", EditorStyles.boldLabel);
int baseIndent = EditorGUI.indentLevel;
var regions = AtlasAssetInspector.GetRegions(atlasAsset.GetAtlas());
AtlasPage lastPage = null;
for (int i = 0; i < regions.Count; i++) {
if (lastPage != regions[i].page) {
if (lastPage != null) {
EditorGUILayout.Separator();
EditorGUILayout.Separator();
}
lastPage = regions[i].page;
Material mat = ((Material)lastPage.rendererObject);
if (mat != null) {
EditorGUI.indentLevel = baseIndent;
using (new GUILayout.HorizontalScope())
using (new EditorGUI.DisabledGroupScope(true))
EditorGUILayout.ObjectField(mat, typeof(Material), false, GUILayout.Width(250));
EditorGUI.indentLevel = baseIndent + 1;
} else {
EditorGUILayout.HelpBox("Page missing material!", MessageType.Warning);
}
}
EditorGUILayout.LabelField(new GUIContent(regions[i].name, SpineEditorUtilities.Icons.image));
}
EditorGUI.indentLevel = baseIndent;
}
#endif
if (serializedObject.ApplyModifiedProperties() || SpineInspectorUtility.UndoRedoPerformed(Event.current))
atlasAsset.Clear();
}
static public void UpdateSpriteSlices (Texture texture, Atlas atlas) {
string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
var t = (TextureImporter)TextureImporter.GetAtPath(texturePath);
t.spriteImportMode = SpriteImportMode.Multiple;
var spriteSheet = t.spritesheet;
var sprites = new List<SpriteMetaData>(spriteSheet);
var regions = AtlasAssetInspector.GetRegions(atlas);
char[] FilenameDelimiter = {'.'};
int updatedCount = 0;
int addedCount = 0;
foreach (var r in regions) {
string pageName = r.page.name.Split(FilenameDelimiter, StringSplitOptions.RemoveEmptyEntries)[0];
string textureName = texture.name;
bool pageMatch = string.Equals(pageName, textureName, StringComparison.Ordinal);
// if (pageMatch) {
// int pw = r.page.width;
// int ph = r.page.height;
// bool mismatchSize = pw != texture.width || pw > t.maxTextureSize || ph != texture.height || ph > t.maxTextureSize;
// if (mismatchSize)
// Debug.LogWarningFormat("Size mismatch found.\nExpected atlas size is {0}x{1}. Texture Import Max Size of texture '{2}'({4}x{5}) is currently set to {3}.", pw, ph, texture.name, t.maxTextureSize, texture.width, texture.height);
// }
int spriteIndex = pageMatch ? sprites.FindIndex(
(s) => string.Equals(s.name, r.name, StringComparison.Ordinal)
) : -1;
bool spriteNameMatchExists = spriteIndex >= 0;
if (pageMatch) {
Rect spriteRect = new Rect();
if (r.rotate) {
spriteRect.width = r.height;
spriteRect.height = r.width;
} else {
spriteRect.width = r.width;
spriteRect.height = r.height;
}
spriteRect.x = r.x;
spriteRect.y = r.page.height - spriteRect.height - r.y;
if (spriteNameMatchExists) {
var s = sprites[spriteIndex];
s.rect = spriteRect;
sprites[spriteIndex] = s;
updatedCount++;
} else {
sprites.Add(new SpriteMetaData {
name = r.name,
pivot = new Vector2(0.5f, 0.5f),
rect = spriteRect
});
addedCount++;
}
}
}
t.spritesheet = sprites.ToArray();
EditorUtility.SetDirty(t);
AssetDatabase.ImportAsset(texturePath, ImportAssetOptions.ForceUpdate);
EditorGUIUtility.PingObject(texture);
Debug.Log(string.Format("Applied sprite slices to {2}. {0} added. {1} updated.", addedCount, updatedCount, texture.name));
}
}
}