|  |  |  | @ -13,6 +13,7 @@ public class Main : MonoBehaviour | 
			
		
	
		
			
				
					|  |  |  |  |     private GameObject weaponL; | 
			
		
	
		
			
				
					|  |  |  |  |     private GameObject weaponR; | 
			
		
	
		
			
				
					|  |  |  |  |     private GameObject attachment; | 
			
		
	
		
			
				
					|  |  |  |  |     private RuntimeAnimatorController originAnimator; | 
			
		
	
		
			
				
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					|  |  |  |  |     private string basePath = "F:/Ongeki_Unity/ab/"; | 
			
		
	
		
			
				
					|  |  |  |  |     public Dictionary<string, List<string>> charaAssetsNames = new Dictionary<string, List<string>>(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -28,16 +29,8 @@ public class Main : MonoBehaviour | 
			
		
	
		
			
				
					|  |  |  |  |         loadCharaCSV(); | 
			
		
	
		
			
				
					|  |  |  |  |         loadWeaponCSV(); | 
			
		
	
		
			
				
					|  |  |  |  |         loadAttachmentCSV(); | 
			
		
	
		
			
				
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					|  |  |  |  |         GameObject.Find("charaDropdown").GetComponent<Dropdown>().value = 14; | 
			
		
	
		
			
				
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					|  |  |  |  |         //var bundlec = AssetBundle.LoadFromFile(basePath + "ch_000000_01_003"); | 
			
		
	
		
			
				
					|  |  |  |  |         //var ac = bundlec.LoadAsset<AnimatorOverrideController>("ch_000000_01_003"); | 
			
		
	
		
			
				
					|  |  |  |  |         //chara.GetComponent<Animator>().runtimeAnimatorController = ac; | 
			
		
	
		
			
				
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					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  | @ -243,6 +236,43 @@ public class Main : MonoBehaviour | 
			
		
	
		
			
				
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					|  |  |  |  |     #region Animator | 
			
		
	
		
			
				
					|  |  |  |  |     public void loadAnimator(int i) | 
			
		
	
		
			
				
					|  |  |  |  |     { | 
			
		
	
		
			
				
					|  |  |  |  |         if (i == 0) | 
			
		
	
		
			
				
					|  |  |  |  |         { | 
			
		
	
		
			
				
					|  |  |  |  |             chara.GetComponent<Animator>().runtimeAnimatorController = originAnimator; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         else | 
			
		
	
		
			
				
					|  |  |  |  |         { | 
			
		
	
		
			
				
					|  |  |  |  |             string[] names = { | 
			
		
	
		
			
				
					|  |  |  |  |                 "", | 
			
		
	
		
			
				
					|  |  |  |  |                 "ch_000000_01_002", | 
			
		
	
		
			
				
					|  |  |  |  |                 "ch_000000_01_003", | 
			
		
	
		
			
				
					|  |  |  |  |                 "ch_000000_02_002", | 
			
		
	
		
			
				
					|  |  |  |  |                 "ch_000000_02_003", | 
			
		
	
		
			
				
					|  |  |  |  |                 "ch_000000_03_002", | 
			
		
	
		
			
				
					|  |  |  |  |                 "ch_000000_03_003", | 
			
		
	
		
			
				
					|  |  |  |  |                 "ch_000000_04_002", | 
			
		
	
		
			
				
					|  |  |  |  |                 "ch_000000_04_003", | 
			
		
	
		
			
				
					|  |  |  |  |                 "ch_000000_05_002", | 
			
		
	
		
			
				
					|  |  |  |  |                 "ch_000000_05_003", | 
			
		
	
		
			
				
					|  |  |  |  |                 "ch_000000_06_002", | 
			
		
	
		
			
				
					|  |  |  |  |                 "ch_000000_06_003", | 
			
		
	
		
			
				
					|  |  |  |  |             }; | 
			
		
	
		
			
				
					|  |  |  |  |             var animatorName = names[i]; | 
			
		
	
		
			
				
					|  |  |  |  |             var bundle = AssetBundle.LoadFromFile(basePath + animatorName); | 
			
		
	
		
			
				
					|  |  |  |  |             var aoc = bundle.LoadAsset<AnimatorOverrideController>(animatorName); | 
			
		
	
		
			
				
					|  |  |  |  |             if (originAnimator == null) | 
			
		
	
		
			
				
					|  |  |  |  |                 originAnimator = chara.GetComponent<Animator>().runtimeAnimatorController; | 
			
		
	
		
			
				
					|  |  |  |  |             chara.GetComponent<Animator>().runtimeAnimatorController = aoc; | 
			
		
	
		
			
				
					|  |  |  |  |             bundle.Unload(false); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     #endregion | 
			
		
	
		
			
				
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					|  |  |  |  |     #region Internal | 
			
		
	
		
			
				
					|  |  |  |  |     void addWeaponButtonListener(RemoveAnimationTransfrom rat, string LR) | 
			
		
	
		
			
				
					|  |  |  |  |     { | 
			
		
	
	
		
			
				
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