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@ -13,6 +13,7 @@ public class Main : MonoBehaviour
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private GameObject weaponL;
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private GameObject weaponR;
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private GameObject attachment;
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private RuntimeAnimatorController originAnimator;
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private string basePath = "F:/Ongeki_Unity/ab/";
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public Dictionary<string, List<string>> charaAssetsNames = new Dictionary<string, List<string>>();
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@ -29,15 +30,7 @@ public class Main : MonoBehaviour
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loadWeaponCSV();
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loadAttachmentCSV();
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GameObject.Find("charaDropdown").GetComponent<Dropdown>().value = 14;
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//var bundlec = AssetBundle.LoadFromFile(basePath + "ch_000000_01_003");
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//var ac = bundlec.LoadAsset<AnimatorOverrideController>("ch_000000_01_003");
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//chara.GetComponent<Animator>().runtimeAnimatorController = ac;
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}
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@ -243,6 +236,43 @@ public class Main : MonoBehaviour
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#region Animator
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public void loadAnimator(int i)
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{
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if (i == 0)
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{
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chara.GetComponent<Animator>().runtimeAnimatorController = originAnimator;
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}
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else
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{
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string[] names = {
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"",
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"ch_000000_01_002",
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"ch_000000_01_003",
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"ch_000000_02_002",
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"ch_000000_02_003",
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"ch_000000_03_002",
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"ch_000000_03_003",
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"ch_000000_04_002",
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"ch_000000_04_003",
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"ch_000000_05_002",
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"ch_000000_05_003",
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"ch_000000_06_002",
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"ch_000000_06_003",
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};
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var animatorName = names[i];
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var bundle = AssetBundle.LoadFromFile(basePath + animatorName);
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var aoc = bundle.LoadAsset<AnimatorOverrideController>(animatorName);
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if (originAnimator == null)
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originAnimator = chara.GetComponent<Animator>().runtimeAnimatorController;
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chara.GetComponent<Animator>().runtimeAnimatorController = aoc;
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bundle.Unload(false);
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}
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}
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#endregion
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#region Internal
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void addWeaponButtonListener(RemoveAnimationTransfrom rat, string LR)
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{
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