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using System;
using UnityEngine;
namespace FX
{
// Token: 0x02000744 RID: 1860
public class FX_GenerateSingle : MonoBehaviour
{
// Token: 0x06002FF0 RID: 12272 RVA: 0x00100B2C File Offset: 0x00100B2C
private void Start()
{
GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(this.GenerateObject);
gameObject.transform.SetParent(base.transform, false);
}
// Token: 0x04005584 RID: 21892
public GameObject GenerateObject;
}
}