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@ -8,12 +8,14 @@ using UnityEngine.UI;
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public class Main : MonoBehaviour
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public class Main : MonoBehaviour
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{
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{
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#region var
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#region var
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private GameObject chara;
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public GameObject chara;
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private GameObject weapon;
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private GameObject weapon;
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private GameObject weaponL;
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private GameObject weaponL;
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private GameObject weaponR;
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private GameObject weaponR;
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private GameObject attachment;
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private GameObject attachment;
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private RuntimeAnimatorController originAnimator;
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private RuntimeAnimatorController originAnimator;
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private SkinnedMeshRenderer charaFaceRender;
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private int faceOverride = 0;
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private string basePath = "F:/Ongeki_Unity/ab/";
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private string basePath = "F:/Ongeki_Unity/ab/";
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public Dictionary<string, List<string>> charaAssetsNames = new Dictionary<string, List<string>>();
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public Dictionary<string, List<string>> charaAssetsNames = new Dictionary<string, List<string>>();
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@ -21,6 +23,7 @@ public class Main : MonoBehaviour
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public Dictionary<string, List<string>> attachmentAssetsNames = new Dictionary<string, List<string>>();
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public Dictionary<string, List<string>> attachmentAssetsNames = new Dictionary<string, List<string>>();
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public Dictionary<string, string> charaWeapon = new Dictionary<string, string>();
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public Dictionary<string, string> charaWeapon = new Dictionary<string, string>();
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public Dictionary<string, string> attachmentPosition = new Dictionary<string, string>();
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public Dictionary<string, string> attachmentPosition = new Dictionary<string, string>();
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public float speed;
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#endregion
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#endregion
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void Start()
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void Start()
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@ -29,6 +32,7 @@ public class Main : MonoBehaviour
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loadCharaCSV();
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loadCharaCSV();
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loadWeaponCSV();
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loadWeaponCSV();
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loadAttachmentCSV();
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loadAttachmentCSV();
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speed = 1.0f;
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GameObject.Find("charaDropdown").GetComponent<Dropdown>().value = 14;
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GameObject.Find("charaDropdown").GetComponent<Dropdown>().value = 14;
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}
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}
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@ -122,6 +126,8 @@ public class Main : MonoBehaviour
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charaAssetsNames.TryGetValue(charaName, out assetNames);
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charaAssetsNames.TryGetValue(charaName, out assetNames);
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loadPrefab(charaName, assetNames, ref chara);
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loadPrefab(charaName, assetNames, ref chara);
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if (charaWeapon[charaName] != null) loadWeapon(charaWeapon[charaName]);
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if (charaWeapon[charaName] != null) loadWeapon(charaWeapon[charaName]);
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originAnimator = chara.GetComponent<Animator>().runtimeAnimatorController;
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charaFaceRender = chara.GetComponentsInChildren<SkinnedMeshRenderer>()[1];
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}
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}
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#endregion
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#endregion
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@ -155,6 +161,7 @@ public class Main : MonoBehaviour
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Destroy(parent.GetChild(i).gameObject);
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Destroy(parent.GetChild(i).gameObject);
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Transform childL = Utils.findChildRecursive(weaponL.transform, "l_weapon");
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Transform childL = Utils.findChildRecursive(weaponL.transform, "l_weapon");
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Transform childR = Utils.findChildRecursive(weaponL.transform, "r_weapon");
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Transform childR = Utils.findChildRecursive(weaponL.transform, "r_weapon");
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removeWeaponButtonListener("L");
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if (childL != null)
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if (childL != null)
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{
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{
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addWeaponButtonListener(childL.gameObject.AddComponent<RemoveAnimationTransfrom>(), "L");
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addWeaponButtonListener(childL.gameObject.AddComponent<RemoveAnimationTransfrom>(), "L");
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@ -181,6 +188,7 @@ public class Main : MonoBehaviour
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Destroy(parent.GetChild(i).gameObject);
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Destroy(parent.GetChild(i).gameObject);
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Transform childL = Utils.findChildRecursive(weaponR.transform, "l_weapon");
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Transform childL = Utils.findChildRecursive(weaponR.transform, "l_weapon");
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Transform childR = Utils.findChildRecursive(weaponR.transform, "r_weapon");
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Transform childR = Utils.findChildRecursive(weaponR.transform, "r_weapon");
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removeWeaponButtonListener("R");
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if (childL != null)
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if (childL != null)
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{
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{
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addWeaponButtonListener(childL.gameObject.AddComponent<RemoveAnimationTransfrom>(), "R");
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addWeaponButtonListener(childL.gameObject.AddComponent<RemoveAnimationTransfrom>(), "R");
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@ -263,8 +271,6 @@ public class Main : MonoBehaviour
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var animatorName = names[i];
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var animatorName = names[i];
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var bundle = AssetBundle.LoadFromFile(basePath + animatorName);
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var bundle = AssetBundle.LoadFromFile(basePath + animatorName);
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var aoc = bundle.LoadAsset<AnimatorOverrideController>(animatorName);
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var aoc = bundle.LoadAsset<AnimatorOverrideController>(animatorName);
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if (originAnimator == null)
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originAnimator = chara.GetComponent<Animator>().runtimeAnimatorController;
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chara.GetComponent<Animator>().runtimeAnimatorController = aoc;
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chara.GetComponent<Animator>().runtimeAnimatorController = aoc;
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bundle.Unload(false);
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bundle.Unload(false);
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}
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}
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@ -273,18 +279,31 @@ public class Main : MonoBehaviour
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#region Internal
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#region Face
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void addWeaponButtonListener(RemoveAnimationTransfrom rat, string LR)
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public void setFace(int i)
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{
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GameObject.Find("faceDropdown").GetComponent<Dropdown>().value = i;
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faceOverride = i;
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}
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#endregion
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#region Model Internal
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void removeWeaponButtonListener(string LR)
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{
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{
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GameObject.Find(string.Format("weapon{0}x", LR)).GetComponent<Button>().onClick.RemoveAllListeners();
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GameObject.Find(string.Format("weapon{0}x", LR)).GetComponent<Button>().onClick.RemoveAllListeners();
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GameObject.Find(string.Format("weapon{0}x", LR)).GetComponent<Button>().onClick.AddListener(rat.xReverse);
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GameObject.Find(string.Format("weapon{0}y", LR)).GetComponent<Button>().onClick.RemoveAllListeners();
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GameObject.Find(string.Format("weapon{0}y", LR)).GetComponent<Button>().onClick.RemoveAllListeners();
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GameObject.Find(string.Format("weapon{0}y", LR)).GetComponent<Button>().onClick.AddListener(rat.yReverse);
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GameObject.Find(string.Format("weapon{0}z", LR)).GetComponent<Button>().onClick.RemoveAllListeners();
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GameObject.Find(string.Format("weapon{0}z", LR)).GetComponent<Button>().onClick.RemoveAllListeners();
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GameObject.Find(string.Format("weapon{0}z", LR)).GetComponent<Button>().onClick.AddListener(rat.zReverse);
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GameObject.Find(string.Format("weapon{0}p", LR)).GetComponent<Button>().onClick.RemoveAllListeners();
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GameObject.Find(string.Format("weapon{0}p", LR)).GetComponent<Button>().onClick.RemoveAllListeners();
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GameObject.Find(string.Format("weapon{0}p", LR)).GetComponent<Button>().onClick.AddListener(rat.zPlus);
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GameObject.Find(string.Format("weapon{0}m", LR)).GetComponent<Button>().onClick.RemoveAllListeners();
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GameObject.Find(string.Format("weapon{0}m", LR)).GetComponent<Button>().onClick.RemoveAllListeners();
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}
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void addWeaponButtonListener(RemoveAnimationTransfrom rat, string LR)
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{
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GameObject.Find(string.Format("weapon{0}x", LR)).GetComponent<Button>().onClick.AddListener(rat.xReverse);
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GameObject.Find(string.Format("weapon{0}y", LR)).GetComponent<Button>().onClick.AddListener(rat.yReverse);
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GameObject.Find(string.Format("weapon{0}z", LR)).GetComponent<Button>().onClick.AddListener(rat.zReverse);
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GameObject.Find(string.Format("weapon{0}p", LR)).GetComponent<Button>().onClick.AddListener(rat.zPlus);
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GameObject.Find(string.Format("weapon{0}m", LR)).GetComponent<Button>().onClick.AddListener(rat.zMinus);
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GameObject.Find(string.Format("weapon{0}m", LR)).GetComponent<Button>().onClick.AddListener(rat.zMinus);
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}
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}
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@ -322,35 +341,159 @@ public class Main : MonoBehaviour
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#region Action
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public void setState(int i)
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{
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if (i != 1) removeWeapon();
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if (i == 2 || i == 3) chara.transform.rotation = Quaternion.Euler(0, 180, 0);
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else chara.transform.rotation = Quaternion.Euler(0, 0, 0);
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if (chara.GetComponent<Animator>() != null)
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chara.GetComponent<Animator>().SetInteger(Animator.StringToHash("State"), i);
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}
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public void setRoom(int i)
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{
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setState(6);
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string[] names = {
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"RoomAwake",
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"RoomPresent", // not implement
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"RoomFavorite",
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"RoomJoy",
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"RoomFaint"
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};
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setTrigger(names[i]);
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}
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void Update()
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public void setTurn(float i)
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{
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setState(1);
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setFloat("Turn", i);
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}
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public void setDamageScale(float i)
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{
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setState(1);
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setFloat("Damage_Scale", i);
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}
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public void setDamage()
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{
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setState(1);
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setTrigger("Damage");
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}
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public void setHolding(bool i)
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{
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{
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setState(1);
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setBool("Holding", i);
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}
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public void setAttack(int i)
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{
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setState(1);
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if (i == 1 || i == 2 || i == 3) setFace(1);
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string[] names = {
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"Attack_A",
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"Attack_A_002",
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"Attack_A_003",
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"Attack_A_004",
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"Attack_B"
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};
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setTrigger(names[i]);
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}
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public void setSpeed(float value)
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{
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speed = value;
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if (chara.GetComponent<Animator>() != null)
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chara.GetComponent<Animator>().speed = value;
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if (weapon && weapon.GetComponent<Animator>() != null)
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weapon.GetComponent<Animator>().speed = value;
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if (weaponL && weaponL.GetComponent<Animator>() != null)
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weaponL.GetComponent<Animator>().speed = value;
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if (weaponR && weaponR.GetComponent<Animator>() != null)
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weaponR.GetComponent<Animator>().speed = value;
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GameObject.Find("speedinput").GetComponent<InputField>().text = String.Format("{0:0.00}", value);
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}
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#endregion
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#region Action Internal
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void setTrigger(string triggerName)
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{
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if (chara.GetComponent<Animator>() != null)
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chara.GetComponent<Animator>().SetTrigger(Animator.StringToHash(triggerName));
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if (weapon && weapon.GetComponent<Animator>() != null)
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weapon.GetComponent<Animator>().SetTrigger(Animator.StringToHash(triggerName));
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if (weaponL && weaponL.GetComponent<Animator>() != null)
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weaponL.GetComponent<Animator>().SetTrigger(Animator.StringToHash(triggerName));
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if (weaponR && weaponR.GetComponent<Animator>() != null)
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weaponR.GetComponent<Animator>().SetTrigger(Animator.StringToHash(triggerName));
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}
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void setFloat(string triggerName, float value)
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{
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if (chara.GetComponent<Animator>() != null)
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chara.GetComponent<Animator>().SetFloat(Animator.StringToHash(triggerName), value);
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if (weapon && weapon.GetComponent<Animator>() != null)
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weapon.GetComponent<Animator>().SetFloat(Animator.StringToHash(triggerName), value);
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if (weaponL && weaponL.GetComponent<Animator>() != null)
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weaponL.GetComponent<Animator>().SetFloat(Animator.StringToHash(triggerName), value);
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if (weaponR && weaponR.GetComponent<Animator>() != null)
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weaponR.GetComponent<Animator>().SetFloat(Animator.StringToHash(triggerName), value);
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}
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void setBool(string triggerName, bool value)
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{
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if (chara.GetComponent<Animator>() != null)
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chara.GetComponent<Animator>().SetBool(Animator.StringToHash(triggerName), value);
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if (weapon && weapon.GetComponent<Animator>() != null)
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weapon.GetComponent<Animator>().SetBool(Animator.StringToHash(triggerName), value);
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if (weaponL && weaponL.GetComponent<Animator>() != null)
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weaponL.GetComponent<Animator>().SetBool(Animator.StringToHash(triggerName), value);
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if (weaponR && weaponR.GetComponent<Animator>() != null)
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weaponR.GetComponent<Animator>().SetBool(Animator.StringToHash(triggerName), value);
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}
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#endregion
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if (Input.GetMouseButtonDown(0))
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void Update()
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{
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{
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if (Input.GetKeyDown(KeyCode.Alpha1)) setState(1);
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else if (Input.GetKeyDown(KeyCode.Alpha2)) setState(2);
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else if (Input.GetKeyDown(KeyCode.Alpha3)) setState(3);
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else if (Input.GetKeyDown(KeyCode.Alpha4)) setState(4);
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else if (Input.GetKeyDown(KeyCode.Alpha5)) setState(5);
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else if (Input.GetKeyDown(KeyCode.Alpha6)) setState(6);
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else if (Input.GetKeyDown(KeyCode.V)) setRoom(0);
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else if (Input.GetKeyDown(KeyCode.B)) setRoom(2);
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else if (Input.GetKeyDown(KeyCode.N)) setRoom(3);
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else if (Input.GetKeyDown(KeyCode.M)) setRoom(4);
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else if (Input.GetKeyDown(KeyCode.A)) setAttack(0);
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else if (Input.GetKeyDown(KeyCode.S)) setAttack(1);
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else if (Input.GetKeyDown(KeyCode.D)) setAttack(2);
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else if (Input.GetKeyDown(KeyCode.F)) setAttack(3);
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else if (Input.GetKeyDown(KeyCode.G)) setAttack(4);
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else if (Input.GetKeyDown(KeyCode.X)) setDamage();
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else if (Input.GetKeyDown(KeyCode.Space))
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GameObject.Find("stopbutton").GetComponent<Button>().onClick.Invoke();
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else if (Input.GetKeyDown(KeyCode.Z))
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{
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Toggle t = GameObject.Find("holdingtoggle").GetComponent<Toggle>();
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t.isOn = !t.isOn;
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}
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//Animator animator = model.GetComponent<Animator>();
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//RuntimeAnimatorController rac = animator.runtimeAnimatorController;
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//foreach (AnimationClip a in rac.animationClips)
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//{
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// //Debug.Log(a);
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//}
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|
////animator.Play(Animator.StringToHash("Extra_Attack_C_001_ref"), 0);
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///
|
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//chara.GetComponent<Animator>().SetTrigger(Animator.StringToHash("Attack_A"));
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|
//weaponL.GetComponent<Animator>().SetTrigger(Animator.StringToHash("Attack_A"));
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|
//weaponR.GetComponent<Animator>().SetTrigger(Animator.StringToHash("Attack_A"));
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|
////animator.SetInteger(Animator.StringToHash("State"), 2);
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|
////Animator animator2 = weapon.GetComponent<Animator>();
|
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|
////animator2.SetInteger(Animator.StringToHash("State"), 2);
|
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|
//chara.GetComponent<Animator>().SetBool(Animator.StringToHash("Holding"), true);
|
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|
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|
|
|
|
//weapon.GetComponent<Animator>().SetBool(Animator.StringToHash("Holding"), true);
|
|
|
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|
|
|
|
|
|
|
if (Input.GetMouseButtonDown(1))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
//MotionEffectManager mem = chara.GetComponent<MotionEffectManager>();
|
|
|
|
//MotionEffectManager mem = chara.GetComponent<MotionEffectManager>();
|
|
|
|
//mem.isAttached = true;
|
|
|
|
//mem.isAttached = true;
|
|
|
@ -358,11 +501,20 @@ public class Main : MonoBehaviour
|
|
|
|
//mem.initialize();
|
|
|
|
//mem.initialize();
|
|
|
|
//mem.TriggerEffect("StartEffect_attack_c_003");
|
|
|
|
//mem.TriggerEffect("StartEffect_attack_c_003");
|
|
|
|
|
|
|
|
|
|
|
|
//MotionEffectManager mem2 = weapon.GetComponent<MotionEffectManager>();
|
|
|
|
|
|
|
|
//mem2.isAttached = true;
|
|
|
|
|
|
|
|
//mem2.attachmentMotionIndex = 0;
|
|
|
|
|
|
|
|
//mem2.initialize();
|
|
|
|
|
|
|
|
//mem2.TriggerEffect("StartEffect_attack_c_002");
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void LateUpdate()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (faceOverride != 0)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
float u = (faceOverride == 1 || faceOverride == 3 ? 0f : 0.5f);
|
|
|
|
|
|
|
|
float v = (faceOverride == 1 || faceOverride == 2 ? 0f : 0.5f);
|
|
|
|
|
|
|
|
MaterialPropertyBlock block = new MaterialPropertyBlock();
|
|
|
|
|
|
|
|
charaFaceRender.GetPropertyBlock(block);
|
|
|
|
|
|
|
|
block.SetVector("_DecalTex_ST", new Vector4(1f, 1f, u, v));
|
|
|
|
|
|
|
|
charaFaceRender.SetPropertyBlock(block);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|